Quote:
Originally Posted by Colonel__Klink
It doens't matter how high in character points my pcs are they won't survive it.
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Well, if they buy HT 14, they probably
will survive it. Aren't the PCs supposed to be vampires?!
I think you're not paying attention to some of the basic mechanics of GURPS. The probability of surviving any death check with HT 14 is better than 90%.
Every +1 to HP adds 6 injury to your life expectancy - just less than 2d injury. A character with 10 HP is automatically dead at -50 HP (60 HP possible life expectancy). A character with 11 HP is auto-dead at -55 (66 HP possible life expectancy). And so on.
If you have just a few extra HP and just a couple points of added HT, you're already extraordinarily tough.....
EDIT: An average, zero point NPC, with 10 HP, is only
automatically killed with an average of about
17 dice of injury....