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Old 07-30-2023, 07:30 AM   #18
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: Help a noobie understand critical hits

Quote:
Originally Posted by Colonel__Klink View Post
...it seems so freaking odd to me that the game name is Generic *UNIVERSAL* Role Playing System and time and time again people are mentioning reality "well this is like the real world." No no, this is supposed to be a *UNIVERSAL* role playing system and I'm not interested in playing a realistic campaign where my players get shot and die within five minutes for being gonk enough to think they could actually do anything. Nope nope nope. Lets expand our options and variety a bit from "realistic" and adopt the motto of a *UNIVERSAL* role playing system!
A UNIVERSAL system needs to be capable of doing close to everything from realistic to cinematic. GURPS stats things as realistic as it can but does not cap it. It provides all the rules you need to change the settings expectations as you need.

You are STUCK with the mind set of "This part is too realistic and I want it to not be" while ignoring the part of GURPS that you should be using, which is giving the characters the abilities they need to be cinematic.

Guns are dangerous, in every setting I have ever seen. The difference in their danger does not come from CHANGING the guns, but the characters. In an urban modern spy thriller, guns are the end all be all for the PCs. In a Supers, they are a nuisance to the PCs. The guns are the SAME, its the PCs that changed.
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