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#11 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
The game mechanics of GURPS is consistent with this. The chance of death may be small. But it always remains possible that you'll make that bad dice roll and your character will die. For me, at least, this is a feature. On one hand, it gives players an incentive not to settle every situation by drawing a gun or throwing a punch. On the other hand, since players know they are risking their characters' lives, it makes the choice to go into a fight a dramatic one, like Hector going out onto the fields of Troy to face the enraged Achilles. It's the chance that their character won't come back that gives players skin in the game. And now, to argue against myself, I'm surprised no one has suggested to Klink the standard answer of many GURPS players who disagree with that sort of logic: fudge the dice rolls. If you're the GM, and you have a chance to roll the dice, and one outcome would kill the character—roll behind a GM screen and lie about the outcome. That's a lot simpler than making up different rules.
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Bill Stoddard I don't think we're in Oz any more. |
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| combat, defending, tactics, vtm |
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