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Old 07-29-2023, 02:26 PM   #19
Purple Snit
 
Join Date: Jan 2011
Default Re: Help a noobie understand critical hits

Part of what puzzles me is the choice of genre; picking Cyberpunk, then saying you don't want death by gunfire, seems odd. Kind of like picking high fantasy and disallowing magic. Why go with Cyberpunk at all, unless it's an espionage-themed game?
And are you going to nerf the PC weapons, too? That might annoy them a bit as well; " What do you mean my M-16 does damage like a thrown dagger!?!?"
If big vampire dudes sinking axes into their enemies is what you want, maybe After The End or a Fantasy game would fit your ideas better?
I'm not trying to rain on your parade - I just think that your expectations of a Cyberpunk campaign are outbif synch with the traditional weapons.
If you don't want the PCs dying in a firefight, you have every right as GM to fudge and describe rolls to make it dramatic. I don't think rewriting all the damages is the best way to go. But ymmv.
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