Re: Designing a contractual magic system?
What do you mean by "contractual magic"? Signing contracts with demons is the first thing that leaps to my mind.
If you have some details about how you want the system to feel and how it works in-universe, people might be able to generate some suggestions. "Same rules but different ways" and "different social agreements" seems pretty broad to me. You could describe GURPS Magic that way, for instance, where those social agreements or stylings are the only difference between wizards and clerics. But it doesn't sound like that's what you have in mind.
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