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#21 | |
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Join Date: Aug 2004
Location: Austin, TX
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Quote:
2d+1 pi+ hits a DR 5 armor, does an average 8 damage, 5 damage is resisted by armor, and the resulting 3 damage is multiplied by 1.5 and results in 4 injury is something I can calculate faster than I can type. 3d+2 pi hits a DR 5 armor, does an average 12 damage, and loses: x = 5/0.7 x = 50/7 x = 7 7 damage to DR and the result is 5 injury is something I have to break down and calculate. And I'm lucky that 5 divides by 0.7 fairly cleanly, because that doesn't always happen with 7. Colonel__Klink can do what he wants, of course, but I would strongly recommend running through a couple of combats and see how the system actually plays out before he decides to throw everything out and make up his own system. I'd recommend a 3 vs 3 unarmored fistfight, a 3 vs 3 swords and axes knights squabble, and a 3 vs 3 gun fight to get a better sense of how things play out. Give everyone all stats at 12, all skills at 14, and a variety of armor for the knights and gunfighters. Theorycrafting without play experience goes to weird places.
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Read my GURPS blog: http://noschoolgrognard.blogspot.com |
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| Tags |
| combat, defending, tactics, vtm |
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