Quote:
Originally Posted by Ulzgoroth
I mean, I genuinely don't understand how you're envisioning this cyberpunk setting where getting shot with a rifle is very unlikely to make a baseline person - not a battle cyborg or whatever, just somebody - have a chance to pass out. Where a pistol literally can't put someone down for more than a few seconds.
I can't really argue about it usefully, though.
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*sighs*
I keep getting pulled into the realism argument because people find it important.
I'm not really concerned about realism in my setting. I'm happy with the idea that it can take a few hits on average to put down even a normal guy on the street. That's ok. I want people have a good time, not losing their characters every five minutes.
You're right that is a trope of cyberpunk even, death that swift. The old (incredibly old) gurps cyberpunk book even mentions it saying most 150 point characters will be dead in a session. That's not the sort of game I'd like to play nor is it what my players would like. They invest time in writing their characters.