Quote:
Originally Posted by Colonel__Klink
I deleted my initial response because I was excessively annoyed and wasn't reading the bottom part...
Ok... please explain to me *WHY* you would list the weapon as 5d6 damage if it's not capable of doing 5d6 damage to the player because of blow through?
How many charts and tables do I need open, how many calculators do I need to to the letter of the rules simulate a gunfight in the game?
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So the most relevant answer there is that blowthrough is an optional rule, and you are definitely not obligated to be using it. (Though if you're using hit locations, injury limits on limb hits is included in there IIRC. Torso blowthrough limit is a separate optional rule.)
Personally I'd want to, but we clearly have very different interests in rules usage. Which GURPS supports!
I've been assuming you're not using optional rules as much as I can manage, though making reference to them.