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Old 07-28-2023, 04:13 AM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default The Unbundling of Thief in TFT Legacy edition

IMHO one of the best changes in Legacy is at ITL 39
Thief: Not a talent in itself, but a profession - see p. 13.

Taking all of the listed abilities (and even then not even sword), we get

Thief, Goblin, age 20
ST 6, DX 8, IQ 18, MA 10
Talents: Alertness, Assess Value, Detect Traps, Knife, Locksmith, Pickpocket, Recognize Value, Remove Traps, Silent Movement, Stealth, Streetwise
Spell: Lock/Knock
Languages: Common, Goblin, Thieves’ argot
Weapon: very fine dagger (1d+1)
Attacks and Damage: Punch (1d-4)

Who lacks the DX required to use these talents. Hence PCs simply do not start with the whole enchilada and must choose a subset of the "complete thief" when making a character of their own. And even better they can choose to mix this partial thief with other abilities to craft their own character.

Going from the jobs table at ITL 58 instead we get

Tom the Petty thief, Halfling, age 20
ST 6, DX 13 (12), IQ 11, MA 10
Talents include: Bard, Dagger Expertise, Literacy, Pickpocket, Silent Movement, Streetwise, Thrown Weapons
Languages: Common, Thieves’ argot
Weapon: very fine dagger (1d+2)
Attacks and Damage: Punch (1d-4)
Armor: Cloth armor stops 1 hit, -1 to be hit with dagger in hand

Betty the Cat Burglar, Human, age 20
ST 8, DX 12, IQ 12, MA 10
Talents include: Acrobatics, Silent Movement, Streetwise, Unarmed Combat III
Spell: Lock/Knock
Languages: Common, Thieves’ argot
Attacks and Damage: Punch (1d-1)
Armor: See UC III for defense

Peter the Professional thief, Human, age 20
ST 8, DX 14, IQ 10, MA 10
Talents: Climbing, Detect Traps, Knife, Recognize Value, Remove Traps, Silent Movement, Streetwise, Whip
Languages: Common, Thieves’ argot
Weapons: dagger (1d-1), whip (1d-1)
Attacks and Damage: Punch (1d-4)

Wanda the Wizardly thief, Human wizard, age 20
ST 8, DX 14, IQ 10, MA 10
Talents: Knife, Literacy, Silent Movement
Spells include: Lock/Knock, Staff to Snake
Language: Common
Weapon: Staff willow stick, silver dagger (1d-1)

Wanda enchants an unadorned stick as her wand and quickly enchants a new stick should her snake get stuck somewhere she can't retrieve it. The dagger is a weapon of last resort once the snake is out. (If hard pressed in HTH she goes for the eye, ears, or throat, with adjDX 14 +4 (HTH) -6 (head shot) or a 12 or less.)

What thieves have you tried under Legacy?
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