Quote:
Originally Posted by Donny Brook
Rather than redoing weapon damage, it would probably be easier to give vampires more Hit Points or some inherent DR up to the level you prefer them to have.
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TBH there's to be a mix of cyborgs, vampires and mages in the setting... it's interesting. But the point wasn't that vampires won't work. it's to show how even a supernatural creature with 100 points in powers will effectively be knocked out of the fight with one lucky hit from the farmer and one bad dodge dice roll. Just one. A human player with a tactical vest (8 dr) that he can conceal would be in very similar straits with no hope of healing. Knocked into negative hp, defensive rolls halved ect.
The game models swords very well... guns not so much!