Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-27-2023, 06:40 PM   #5
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: Help a noobie understand critical hits

Quote:
Originally Posted by Colonel__Klink View Post
The gaussian distribution comment is fascinating! I'm not quite sure I understand how it's a bell curve? The dice are physical, 3 dice with possible values 1-18.
You roll three six-sided dice and take the sum. Each die has a value from 1 to 6. That gives you a range of possible values from 3 to 18. But there are 216 possible combinations of individual die results which produce sums within that range, and the probability of those sums is not evenly distributed. Consider the possible results of rolling one red die, a green one, and a blue one:

R G B Sum
1 1 1 3
2 1 1 4
1 2 1 4
1 1 2 4

...and so on for a total of 216 possible combinations. Out of all of those combinations, only one gets you a total of 3 and only three get you a total of 4. That's about a 0.5% chance of getting a 3 and a 1.5% chance of getting 3 or 4. This page works through all possible combinations of results, and you can see that totals of 3s and 4s (and 17s and 18s) are sparse on the ground while 9s, 10s, and 11s are significantly more likely. The distribution of probabilities ends up being a bell-shaped curve.


Anyway, if you're using a weapon doing 1d against an opponent with DR7, your best option is probably running away and getting a better weapon. Critical hits can penetrate, but they're unlikely. Depending on exactly what armor your opponent is wearing, you may be able to target eye slits or other gaps in armor, or you can switch to non-lethal weapons like nets or stun grenades to debilitate your enemy rather than killing them, or you can use guile and stealth to avoid them, all of which are options which GURPS supports.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
 

Tags
combat, defending, tactics, vtm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.