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#3 | |
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Join Date: Aug 2022
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Quote:
The gaussian distribution comment is fascinating! I'm not quite sure I understand how it's a bell curve? The dice are physical, 3 dice with possible values 1-18. Because there are three dice and the minimum pip each one can display is a one and the maximum pip they can display is an 18. The physical dice do not change even as the modifiers for rolls do. addeed: but I see your right. Since the critical threat range depends not just on player skill but the modifiers to the skill. So the threat range is not 40% but up to 40% situationally. Looking at the page mentioned (probability of success) I think you were referring to the bell curve of success rolls after modifiers take effect. I was thinking of it differently. With 15 possible dice outcomes up to 40% can be critical hit and 13% (a roll of 17 or 18) critical failure. It's kind of funny because I was REALLY thinking about this while imagining damage models. 1d6-2 is not the same as a 1d4. It's the equivalent of a 1d4 RIGGED to roll a 1 50% of the time! On that d6 if the player rolls 1-3 the outcome is 1. Keeping that in mind you can design weapons in game that say... won't penetrate a piece of armor at all 50% of the time. You can do 2d6 - 6 which sounds zany but it's not. That means there's a 50% chance of 1 damage then a mere 16% chance of all other outcomes allowing a maximum of 6 damage rather than a maximum of 4 damage like 1d6-2 would grant. It's been on my mind a lot as I'm not sure if I like the game's damage rules for modern weapons. The idea that with a hunting rifle ONE hit will send a vampire character (vampire the masquerade rules I've been working with that book to help build my setting, ) straight into a topor coma straight out of the gate is... that's not good gameplay to me. It's a bit silly tbh. I'll take your suggestions about combat encounters to heart and reaaaaaaalllly think about what I'm putting in front of them. It sounds like critical hits are not always the option to score a wounding hit. Maybe rolling for "shoot him in the face." (I'm doing a campaign in a tl9 punk setting so there's going to be a lot of gunpowder with an occasional laser. yes cyborgs AND vampires! ) Last edited by Colonel__Klink; 07-27-2023 at 06:19 PM. |
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| Tags |
| combat, defending, tactics, vtm |
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