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Old 07-26-2023, 07:23 AM   #11
mirtexxan
 
Join Date: Jan 2019
Location: Italy
Default Re: Cost of living and Create Food

Quote:
Originally Posted by sjmdw45 View Post
I'd go this route myself: anyone who doesn't have to buy food due to magic or stockpiled food or daily hunts in the forest or whatever gets a minor discount on cost of living, just as anyone who dwells in the wilderness doesn't have to pay cost of living at all.
You forget two HUGE DISADVANTAGES that comes from "living in the wilderness".

1) the risk of starting the next crawl with 1d damage.
2) no access to "in-town" activities.

The RAW is quite binary. Either you are in town and then YOU PAY FOR THE PRIVILEGE, or you aren't.

Any shade of "gray" here really stretches the DFRPG abstraction, and it's easily handled by some kind of ruling/justification that still allow to keep create food AND the verisimilitude together.

The worst possible approach, IMO, is just say "it's RAW". And by the way, even if we decide for a more realistic approach, critical spell failure and the moral responsability implied by a Power Investiture in a God of Good are very realistic reasons to why I won't discount even a single dime without the possibility of severe consequences.
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