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Old 07-25-2023, 05:11 PM   #10
sjmdw45
 
Join Date: Jan 2008
Default Re: Cost of living and Create Food

Quote:
Originally Posted by no dm god View Post
... giving a little cut to the expenses (maybe 50$ is too much after all, ok, but like a symbolic -20$ just to feel the player rewarded, it would not break the campaign) considering that food is part of the expenses and this spell literally creates free food.
I'd go this route myself: anyone who doesn't have to buy food due to magic or stockpiled food or daily hunts in the forest or whatever gets a minor discount on cost of living, just as anyone who dwells in the wilderness doesn't have to pay cost of living at all.

A $30 discount sounds fine. (There may be other consequences depending on why you don't need to buy food. In the case of Create Food, "you have to eat blah tasting food regularly" is enough of a consequence IMO.)

If players want more detail I'll calculate town expenses more precisely, but if 7 days of rations costs $42 then earmarking $30 for town food seems a reasonable abstraction.

Quote:
Originally Posted by no dm god View Post
Also this is supposed to be a roleplay adventure game, who cares about the RAW of the cost of living, creating a credible and immersive environment is more important, while also I see no need to deny a negligible money advantage to someone that invested points to have that advantage.
I entirely agree with the bold. Creating new rules as needed is my job as GM.

Last edited by sjmdw45; 07-25-2023 at 05:16 PM.
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