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Old 07-25-2023, 05:55 AM   #9
no dm god
 
Join Date: Jul 2023
Default Re: Cost of living and Create Food

Quote:
Originally Posted by mburr0003 View Post
This is for DF/RPG. So, therefore, it's per the social contract of playing DF/RPG where 'verisimilitude' is a dirty word and town living is literally abstracted to a few rolls, marking off money, and then heading out to the next dungeon.

If your group does not play that way, cool. But it isn't "arbitrary player abuse" or any other nonsense. There are ways in the rules to avoid the "living in town tax", that's it.

Lastly, food doesn't cost that much, deciding that Create Food will cut your town Living Expenses by a third when even Rations cost less 50$ for a week? That's an abuse of logic.
Then just say "cost of living is an abstraction and create food is not on the list of things that by RAW helps you with it". And it's fine. But creating excuses to justify it is just gonna make people mad, because there is no logic in not giving a little cut to the expenses (maybe 50$ is too much after all, ok, but like a symbolic -20$ just to feel the player rewarded, it would not break the campaign) considering that food is part of the expenses and this spell literally creates free food.

I repeat: the only real argument against it is "it's not in the RAW", everything else is nonsense. And there's nothing wrong in just accepting the abstraction as is it and move on.
HOWEVER, the moment you wanna ARGUE IT and start making excuses like "it does work, and you don't pay for your food, but when you use the spell during the downtime, all the other expenses magically raise, so you pay the same thing as everyone else" I AM gonna call it arbitrary player abuse, because you are arbitrairly raising the cost of living of his character just to not give him those few $ that will change absolutely nothing in the game, creating a feeling that players choises don't matter: the DM can just alter the reality to make them irrelevant just because he wants.

Last edited by no dm god; 07-25-2023 at 06:58 AM.
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