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Old 07-23-2023, 07:34 PM   #9
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Experiences with running "level 1 to level 20" campaigns, using DFRPG

Quote:
Originally Posted by namada View Post
I would assume that you'd use either Doug's Delvers to Grow or Gurpsland's Dungeon Fantasy on the Cheap to start such, otherwise, use Henchmen maybe...?

If you have, what's your experience?

I'm particularly interested in the following campaigns (but I'm open to others): Warlord of the Accordlands, The Drow War, War of the Burning Sky, and The Enemy Within. If that helps you focus on one thing in such an open-ended question.

The key points are that:
I've not played D&D-ish fantasy since the mid-90s

I've essentially run campaigns that mirrored whatever literature I happened to be reading at that time

I've never run pre-written campaigns before, but I figure I can combine the lack of experience with D&D-ish fantasy & my lack of understanding what people enjoy in it, with pre-written campaigns & hopefully have a successful experience with DFRPG...idk...maybe...
I've run WotBS in dnd4e and Zeitgeist using DF/Steampunk starting at 150 ish points. Starting W at 62 points should work. They're pretty optimized and are something of glass cannons. I would focus on the feel of the campaign rather than exact conversions. Given the harsh penalties for teleporting, the lack of same in DF should not be a problem. You'll probably still want a more generous advancement. I would suggest roughly 25 per module, that will get to full DF characters at the end. Possibly 50 per at the end if you want to allow really high end stuff from dnd if you feel up to it. 400 might do the last module reasonably well but it will require a lot of work to challenge them.

Feel free to ask if you have specific questions.
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Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Slipstream (Flash Gordon style pulp)
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