Quote:
Originally Posted by WhiteLily
If that's what the rule is intending to convey, it needs a re-write. I still am not getting that interpretation upon a careful re-reading of the rule.
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Here's what it says on
Exploits, page 30. I've added a little rewrite (in bold-face) to make it clearer.
Quote:
ALL-OUT ATTACK
Ber-serk-er! Sacrifice all thought of defense to attack a foe using a ready weapon. If making a melee attack, specify one of four options when you choose your maneuver:
• Determined: Make one attack at +4 to hit.
• Double: Make two attacks against the same foe, if you have two ready weapons (Using Both Hands, p. 36) or one weapon that doesn’t have to be readied after use.
• Feint: Make one Feint (above) and then one attack against the same foe. The Feint applies to this attack instead of one you make next turn.
• Strong: Make a single attack at normal skill. If you hit, you get +2 to damage – or +1 damage per die, if better.
If you already get two or more attacks, Double and Feint add one extra attack or Feint, respectively, to your output. [All these melee attacks must be melee attacks.]
If making a ranged attack, you simply get +1 to hit.
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How's that?