|
|
|
|
|
#1 | ||
|
Join Date: Nov 2008
Location: Yukon, OK
|
Quote:
I feel you need all three Cosmic's, +50% for a Flash Step in Combat. Ignore Control Rolls to turn quickly, +50% Not require Acceleration, +50% Avoid Move and Attack requirement, +50% - Probably could ignore this one if only taking a Step. All three combined are explicitly replacing Basic Move for all purposes. So I feel using the above Accessibility is fine. That is 38/level and as you noted quickly increases the Step distance. Quote:
Though the Vanish technique would be cheaper but requires a distraction or something for them to look away.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
||
|
|
|
![]() |
| Tags |
| flash step, powers |
|
|