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Old 07-19-2023, 12:06 PM   #3
Varyon
 
Join Date: Jun 2013
Default Re: Flash Step

I'll note one of my concerns here is that, even with this build, the cost seems rather high. For a character with Move 5, being able to Flash Step (at -5 to Stealth) only 80% as far as they can normally move in a turn* has a cost of [50] at the low end - Enhanced Move (Flash Step) 2 [40] + Chameleon 1 [2] + Vanishing Act [8]. Maybe Flash Step should be a net Limitation? If we think of Step Only as -80% and use Multiplicative Modifiers, we're looking at Enhanced Move (Instantaneous Acceleration +50%; Retains Speed +50%; Step Only -80%) [8]. I'd be more inclined to possibly make Flash Step be -50%, dropping it to [10] per doubling. Does that sound more fair? Maybe just make that its own Advantage, Flash Step [10], with Perfect Maneuverability being a +50% Enhancement?

*Considering you can take a half-level of EM for +50% move, 1/4th level for +25% might be appropriate; that would let you match your actual Move with 2.25 levels and a cost of [45] or [22.5], at least with Move 5.

EDIT: On further thought, I'm actually thinking of making Flash Step [10] (or maybe it should be called Super Step or something, to differentiate it from the metatrait that includes the ability to vanish during it) give you a Step equal to Move/2, then each further level doubles this Step, still with the caveat that if you exceed your Move you are subject to High Speed Movement unless you tack on Perfect Maneuverability +50% (which arguably should only be needed on level 3+).

Quote:
Originally Posted by Fred Brackin View Post
Maybe it's Altered Time Rate (Movement Only -00%). The Limitation value might not be as high as -80% but I could see -50% or maybe a little more. You can also hang things like Costs FP and Recharge to make the user "appear" between Flash Steps. The final total Limitation could be -80% pretty easily.
I'm not a fan of using ATR here because, while it's appropriate for some characters who have a Flash Step-like ability, there are also characters who seem to mostly function at the high end of a more-human scale... but can nonetheless use Flash Step to travel a great distance in an instant (but they always slow back down to normal speed to attack). A long Step that lets you momentarily disappear seems like it does that perfectly (for cases where characters are using multiple Flash Steps in close succession, that's where you use the Chambara Movement rules that let you take multiple Steps in a single round).
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Last edited by Varyon; 07-19-2023 at 12:28 PM.
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