Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-18-2023, 03:59 PM   #1
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Fantasy Martial Arts Starting Abilities

Quote:
Originally Posted by monstrous engineer View Post
...
Pretty much my thoughts, was also looking to see if anyone else might think of some other abilities that would count as "basic" that I might have missed.


Quote:
Originally Posted by Varyon View Post
You've established Sense Chi as the first. After that, I'd say Recovery/Healing, alongside building up a larger reserve of chi (if that's something one can do via training), as those will allow more practice for later steps (as you don't need to rest as long between sessions if you boost recovery, and can practice for longer at a time with a larger reserve).
I do have something like that for the game world, where they can gather chi to increase their reserves. As well as stages:

Qi Sensing
You begin to learn how to sense the life force around you.

Qi Gathering
You learn how to take in the natural Qi around you into your body for nourishment.

Qi Refining
You take the Qi that you are absorbing and purify it.

Core Shaping/Foundation Stage
You take your purified Qi and mold it, giving it shape.

Core Crystallization
The density of your Qi solidifies.

Golden Core
Your Qi has now become a liquid core of pure energy to allow you to survive without need of food and water.

Spirit Tempering
You begin to temper your core with your soul.

Nascent Soul
Your Golden Core hatches a second soul for you. You now have 2 souls.

Soul Formation
You can now form more souls, each one granting you an extra life should you perish.

Enlightenment
After you have successfully split your soul several times, they condense back into one, making your soul more powerful.

Ascension
You begin to shed yourself.

Immortal
You ascend to the next layer of the universe.



Quote:
Originally Posted by Varyon View Post
...start learning some of the more overt stuff, depending on the student's talents (and probably the school's philosophy/quirks - in Dragon Ball the ability to use chi for flight was largely a Crane School thing, while the Turtle School favored strength building).
This was my though as well, but flight was too cheap with how it was and didn't feel right for a new student to be able to pick up within the first year. Keeping the price I got I might just make it something masters hide since they wouldn't want everyone flying around.

Quote:
Originally Posted by Varyon View Post
Of course, there may be other factors involved. If chi practitioners are frequently targeted for attacks (by a fearful government, rival schools, etc), chi concealment might need to be learned rather early to avoid getting crushed as a newbie.
Actually, for my game world at least, the martial world governs themselves and stays clear of the "mortal" world. Their is a group of powerful martial artist that are known as the Martial Judges who eliminate any evil martial artists they find out about to keep the peace. If you claim to be a martial arts and try to establish a school, they will come to with a challenge. If you manage to beat their representative (who will be as close to equal in power to you) without killing them, then you have the right to form your school. Otherwise, they kill you.


Quote:
Originally Posted by Varyon View Post
If building up a reserve and/or learning how to recover faster is sufficiently boring that an unacceptable number of students are likely to quit if just learning that, obvious improvements like strength boosts and even force-fields and imbuements might be learned much earlier.
The culture of the world makes becoming a Martial Artist the pinnacle of your life. It becomes easy to make money, and raise your families status. So people are willing to spend the entire families life savings to get an elixir that MAY allow their most talented child get a chance to join a school.


Quote:
Originally Posted by Varyon View Post
If medicine is sufficiently advanced that sickness is rarely a serious concern, increasing physical resistance may be delayed - although if boosted resistances lets you more safely make use of certain power-boosting elixirs (historically, a lot of "elixirs" contained dangerous components, and I know in some "cultivator" stuff I've seen/read many of the high-end elixirs are dangerous to weak practitioners), then you might want to learn that trick ASAP.
Though chi based medicine is advance enough to heal a lot of things, its expensive. The world would also have a lot of chi based sicknesses as well to balance that out. Everything you said would apply too.



Quote:
Originally Posted by Fred Brackin View Post
Looking at Naruto you may have overlooked "Using Chi to enhance your own movement".
So far, the basic thing I have is to enhance movement speed. It does have a technique that you can learn to dodge better.


Quote:
Originally Posted by Fred Brackin View Post
Any Genin seems to be able to use his chi (chakra in the show) to boost his leaping ability and before he reaches Chunin level he can do it on a sustained basis for long distance movement by leaping from tree limb to tree limb.
I will add this, but not as a starting ability. It would require some levels in the enhanced speed and strength.


Quote:
Originally Posted by Fred Brackin View Post
Shortly there after they learn wallwalking (Clinging in Gurps) and then waterwalking.
These would be more advance as well for my list. Requiring at least Sense Chi at level 2 or 3.

Quote:
Originally Posted by Fred Brackin View Post
Running at blinding speed may actually be more advanced or at least left to specialists like Lee though any Jonin seems to be able to move to intervene in Genin level disputes so fast you start to wonder about teleportation (which it probably isn't as that appears to have been a Hokage level jutsu).
I will implement prerequisites for all abilities. So to get really high enhanced speed would require higher levels of Sense Chi, being at higher cultivation stages, and a certain minimum chi reserve.


Quote:
Originally Posted by Varyon View Post
Naruto is really more "Ninja Supers" than "Martial Artists using chi." I'm assuming OP is going for something more akin to what's seen in martial arts media, or maybe even earlier episodes of Dragon Ball (which is also closer to the Supers side of things, albeit perhaps not quite as extreme as Naruto with the exception of Goku's superhuman resilience).
Actually, its a little of both, plus more! With what I have, I can run a Street Fighters type game all the way to Dragon Ball and Late Naruto.


Quote:
Originally Posted by Varyon View Post
I assume skills like Lizard Climb, Flying Leap, Light Walk (which I'd probably let work for walking on water, albeit at a penalty considering thin ice is at +0), etc, are still available (or maybe even their Advantage equivalents with the Chi modifier and possibly Costs FP), but would be advanced skills.
Advantage equivalents, and correct for them being advance skills.

Quote:
Originally Posted by Varyon View Post
The Jounin "teleport" is probably meant to be something akin to Flash Step, which shows up all over the place in shounen media; it's meant to be a sudden, extremely-fast movement that the eye cannot track (although some characters can track it), but is explicitly not teleportation, as it can only allow the user to reach places they normally could (so no going through walls). As much as I dislike it as a base, that would nonetheless be built as a modified version of Warp (I know there's a Limitation for only being able to go places you could normally reach, I believe in Horror for the Ghostly Movement power, that you'd want to include here). It would be up to OP if one can do that via chi manipulation in this setting, of course.
I actually have a means for this from pyramid 3/89, a modded ability:

Basic Move +10 (Accessibility, Only for determining step length, -60%; Chi, -10%) [15/level]

Which is a little costly, but this is then taken as a technique under enhanced speed:

Flash Step (H)
Default: Inner Speed-8; cannot exceed Inner Speed.
Using this technique adds an additional +1 to your step distance for every level of Inner Speed you have.
zoncxs is online now   Reply With Quote
Old 07-18-2023, 10:00 PM   #2
Fred Brackin
 
Join Date: Aug 2007
Default Re: Fantasy Martial Arts Starting Abilities

Quote:
Originally Posted by zoncxs View Post





I actually have a means for this from pyramid 3/89, a modded ability:

Basic Move +10 (Accessibility, Only for determining step length, -60%; Chi, -10%) [15/level]

Which is a little costly, but this is then taken as a technique under enhanced speed:

Flash Step (H)
Default: Inner Speed-8; cannot exceed Inner Speed.
Using this technique adds an additional +1 to your step distance for every level of Inner Speed you have.
A useful ability but it'd e more about engaging multiple foes in one Turn. Flash Step as it is used in Bleach is more about suddenly appearing in melee range.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 07-19-2023, 09:35 AM   #3
Ughbash
 
Join Date: Feb 2017
Default Re: Fantasy Martial Arts Starting Abilities

Looking at what you are doing, appears you want to create a Wuxia or Xianxia world.

You may want to consider instead of using external/Internal as the divider for abilities Metal, Wood, Water, Fire, Earth. With wood or water being healing, earth being defense, fire and metal being attack based (sharpness for Metal, DR and injury tolerance for earth).

I'd start it around 300 points but especially if you use 10 levels per each stage will SOON get into multiple 1000's of points.
Ughbash is offline   Reply With Quote
Old 07-19-2023, 10:12 AM   #4
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Fantasy Martial Arts Starting Abilities

Quote:
Originally Posted by Ughbash View Post
Looking at what you are doing, appears you want to create a Wuxia or Xianxia world.

You may want to consider instead of using external/Internal as the divider for abilities Metal, Wood, Water, Fire, Earth. With wood or water being healing, earth being defense, fire and metal being attack based (sharpness for Metal, DR and injury tolerance for earth).

I'd start it around 300 points but especially if you use 10 levels per each stage will SOON get into multiple 1000's of points.
There is also the 5 elements.

Everything is split between Internal and External, Greater Yin and Lesser Yin and Greater Yang and Lesser Yang, and the 5 elements.

Basic abilities are simply the control of Chi through your body and environment. They are either internal or external and not link to a specific element and thus usable by anyone.

So, all abilities fall under:


Internal None None
Internal Greater Yin None
Internal Greater Yin Metal
Internal Greater Yin Wood
Internal Greater Yin Water
Internal Greater Yin Fire
Internal Greater Yin Earth

Internal Lesser Yin None
Internal Lesser Yin Metal
Internal Lesser Yin Wood
Internal Lesser Yin Water
Internal Lesser Yin Fire
Internal Lesser Yin Earth

Internal Greater Yang None
Internal Greater Yang Metal
Internal Greater Yang Wood
Internal Greater Yang Water
Internal Greater Yang Fire
Internal Greater Yang Earth

Internal Lesser Yang None
Internal Lesser Yang Metal
Internal Lesser Yang Wood
Internal Lesser Yang Water
Internal Lesser Yang Fire
Internal Lesser Yang Earth

External None None
External Greater Yin None
External Greater Yin Metal
External Greater Yin Wood
External Greater Yin Water
External Greater Yin Fire
External Greater Yin Earth

External Lesser Yin None
External Lesser Yin Metal
External Lesser Yin Wood
External Lesser Yin Water
External Lesser Yin Fire
External Lesser Yin Earth

External Greater Yang None
External Greater Yang Metal
External Greater Yang Wood
External Greater Yang Water
External Greater Yang Fire
External Greater Yang Earth

External Lesser Yang None
External Lesser Yang Metal
External Lesser Yang Wood
External Lesser Yang Water
External Lesser Yang Fire
External Lesser Yang Earth

Starting characters are 150pts, I have a template made that players would use. It has the following Lens:

Quote:
Cost: 40 points (Included in Basic Character Template)
You have been studying the ways of the Martial Artist for years. You have developed some talent with manipulating your chi and have trained yourself enough to be able to vaguely sense the chi of others and cultivated enough to create a chi pool which is the true first step to being recognized as a Martial Arts Practitioner.


Advantages:
Chi Talent 1 [10]
Chi Reserves (CR) +3 [9]
Power Talent 1 [10]
Sense Chi 1 [8]


Disadvantages:
Disciplines of Faith (Contemplation) [-5]

Skills:
Breath Control (H) HT+0 [2]*
Meditation (H) Will+0 [2]*
Sense Chi Per+0 [2]**
Savoir-Faire (Academy) (E) IQ+1 [2]
*(includes bonus from Chi Talent)
**(includes bonus from Power Talent)

Last edited by zoncxs; 07-19-2023 at 12:31 PM. Reason: cleaned up list
zoncxs is online now   Reply With Quote
Reply

Tags
abilities, martial arts, powers, xianxia


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.