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Old 07-18-2023, 02:33 PM   #7
Varyon
 
Join Date: Jun 2013
Default Re: Fantasy Martial Arts Starting Abilities

Quote:
Originally Posted by Fred Brackin View Post
Looking at Naruto you may have overlooked "Using Chi to enhance your own movement".
Naruto is really more "Ninja Supers" than "Martial Artists using chi." I'm assuming OP is going for something more akin to what's seen in martial arts media, or maybe even earlier episodes of Dragon Ball (which is also closer to the Supers side of things, albeit perhaps not quite as extreme as Naruto with the exception of Goku's superhuman resilience). I assume skills like Lizard Climb, Flying Leap, Light Walk (which I'd probably let work for walking on water, albeit at a penalty considering thin ice is at +0), etc, are still available (or maybe even their Advantage equivalents with the Chi modifier and possibly Costs FP), but would be advanced skills.

Quote:
Originally Posted by Fred Brackin View Post
Running at blinding speed may actually be more advanced or at least left to specialists like Lee though any Jonin seems to be able to move to intervene in Genin level disputes so fast you start to wonder about teleportation (which it probably isn't as that appears to have been a Hokage level jutsu).
The Jounin "teleport" is probably meant to be something akin to Flash Step, which shows up all over the place in shounen media; it's meant to be a sudden, extremely-fast movement that the eye cannot track (although some characters can track it), but is explicitly not teleportation, as it can only allow the user to reach places they normally could (so no going through walls). As much as I dislike it as a base, that would nonetheless be built as a modified version of Warp (I know there's a Limitation for only being able to go places you could normally reach, I believe in Horror for the Ghostly Movement power, that you'd want to include here). It would be up to OP if one can do that via chi manipulation in this setting, of course.
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