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Old 07-17-2023, 10:41 AM   #1
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Fantasy Martial Arts Starting Abilities

Hello all,

So far, for my martial arts world book, I got everything I needed written down. What I am focusing on now is: what should be the initial list of abilities, that are available to the players, be?

So far I have, broken down by internal chi abilities and external chi abilities:

Internal:
Quote:
A way to recover/heal faster.
A way to hide your chi to reduce the chance of being spotted.
A way to use your chi to increase strength.
A way to use your chi to increase speed.
A way to use your chi to increase mental resilience.
A way to use your chi to increase physical resistances (poison, diseases, etc.).
External:
Quote:
A way to use your chi to protect yourself.
A way to use your chi to intimidate others (Killing intent in most sources).
A way to use your chi to sense chi in your surroundings.
A way to use your chi to attack others (this one is with imbuements).
Elemental abilities are not really open at the start, unless the campaign calls for the players to make such characters, then I would work with them to make unique stuff.

Want I am trying to see is if I am missing any "basic" chi abilities that you would normally see in fantasy martial art settings like Xianxia novels.



EDIT:: Here is some crunch for the curious ones.

The framework for abilities is a mesh of Psionics and Chinese Elemental Powers.

Sense Chi
Quote:
Prerequisite:
Skill: Sense Chi (Per/Hard)
Statistics: Detect Chi (Chi, -10%; Vague, -50%) [8] replace Vague with Cannot Analyze [+8] then add Reflexive [+8]

You can detect the flow of chi within living bodies and through the natural environment. You are especially sensitive to intense flows of chi created by the use of cinematic skills or chi-based powers. You can only sense the presence or absence of chi at level 1. Level 2 tells you the intensity and the direction. Level 3 makes it a passive sense, though you can still actively use it.

Techniques:
Exclusion (H)
Default: Sense Chi-2; cannot exceed Sense Chi.
You may omit any known sources from your search, and/or limit your search to a certain type of chi.

Increased Range (H)
Default: Sense Chi-5; cannot exceed Sense Chi.
Your Sense Chi uses long-distance modifiers instead of range penalties.

Analyze (H)
Default: Sense Chi-1; cannot exceed Sense Chi.
You can analyze what you have sensed.

Precise (H)
Default: Sense Chi-10; cannot exceed Sense Chi.
On a successful roll, you know the exact distance of what you sensed.

Max Range (H)
Default: Sense Chi-10; cannot exceed Sense Chi.
On a successful roll, all sense rolls succeed automatically for the next minute for anything within range that does not lower your effective skill below 3.

Last edited by zoncxs; 07-17-2023 at 01:32 PM.
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