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#1 | |||
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Join Date: Oct 2010
Location: earth....I think.
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Hello all,
So far, for my martial arts world book, I got everything I needed written down. What I am focusing on now is: what should be the initial list of abilities, that are available to the players, be? So far I have, broken down by internal chi abilities and external chi abilities: Internal: Quote:
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Want I am trying to see is if I am missing any "basic" chi abilities that you would normally see in fantasy martial art settings like Xianxia novels. EDIT:: Here is some crunch for the curious ones. The framework for abilities is a mesh of Psionics and Chinese Elemental Powers. Sense Chi Quote:
Last edited by zoncxs; 07-17-2023 at 01:32 PM. |
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#2 |
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Join Date: Jun 2013
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I think it would largely depend on how advanced your characters are at the start. I think boosting recovery/healing rate, strength, speed, and physical resistances would be amongst the first skills an aspiring martial artist would learn, probably with the vague "level 1" chi sense learned in the process. Next would probably be boosting that chi sense to level 2, alongside gaining the ability to conceal one's own chi as well as to increase mental resilience. Focusing your killing intent to intimidate/debilitate foes would probably be next up, then finally the more obvert uses like chi "force fields" (which I assume is what you are talking about with using it to protect yourself, as you define that as external) and chi attacks, alongside upgrading the chi sense to the reflexive "level 3." Of course, different characters will learn some things early and some things late - a sneaky character is probably going to prioritize (consciously or otherwise) both concealing their chi and detecting that of others (unless that latter part won't help in locating most sentries they'd need to sneak past), while an in-your-face fighter is going to be going for the obvert external offense and defense (imbuements and force fields).
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GURPS Overhaul |
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#3 |
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Join Date: Oct 2010
Location: earth....I think.
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Sense Chi "level 1" is always the first thing to learn. You have to be able to sense the chi around and in you before you can manipulate it.
After that would all the "basic" chi manipulating abilities. I did have more than what I listed before, like flight was their and what was called "golden body" too (Injury Tolerance, Damage Reduction), But those felt too "advance" for players who just started to feel chi to have access to. Even the imbuement skills were limited to only a select few to start off with. Mind you, this does not mean the other skills don't exist! In fact, there are MANY chi abilities, each unique and capable of crazy feats. What I am trying to create is a list of starter abilities that a teacher or school would teach students in their first or second year. |
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#4 | |
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Join Date: Jul 2023
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At the same time students are learning the Chi skills they'd be learning the physical martial arts skills. The first year would be basic physical and mental training like kata and meditation. Second year would introduce sparring and perhaps 1 fantasy attack like a particular punch or kick that requires Chi, but doesn't do anything too crazy. Year 3 introduces a similar defense. Years beyond that teach at most 1 fantasy attack and 1 fantasy defense technique. Complete mastery of the physical aspects should take around 10 years of study, and total mastery of Chi powers should take 50+ years. |
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#5 | |
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Join Date: Jun 2013
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Of course, there may be other factors involved. If chi practitioners are frequently targeted for attacks (by a fearful government, rival schools, etc), chi concealment might need to be learned rather early to avoid getting crushed as a newbie. If building up a reserve and/or learning how to recover faster is sufficiently boring that an unacceptable number of students are likely to quit if just learning that, obvious improvements like strength boosts and even force-fields and imbuements might be learned much earlier. If medicine is sufficiently advanced that sickness is rarely a serious concern, increasing physical resistance may be delayed - although if boosted resistances lets you more safely make use of certain power-boosting elixirs (historically, a lot of "elixirs" contained dangerous components, and I know in some "cultivator" stuff I've seen/read many of the high-end elixirs are dangerous to weak practitioners), then you might want to learn that trick ASAP.
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GURPS Overhaul |
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#6 | |
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Join Date: Aug 2007
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Any Genin seems to be able to use his chi (chakra in the show) to boost his leaping ability and before he reaches Chunin level he can do it on a sustained basis for long distance movement by leaping from tree limb to tree limb. Shortly there after they learn wallwalking (Clinging in Gurps) and then waterwalking. Running at blinding speed may actually be more advanced or at least left to specialists like Lee though any Jonin seems to be able to move to intervene in Genin level disputes so fast you start to wonder about teleportation (which it probably isn't as that appears to have been a Hokage level jutsu).
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Fred Brackin |
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#7 | ||
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Join Date: Jun 2013
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GURPS Overhaul |
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#8 | ||||||||||||
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Join Date: Oct 2010
Location: earth....I think.
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Pretty much my thoughts, was also looking to see if anyone else might think of some other abilities that would count as "basic" that I might have missed.
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Qi Sensing You begin to learn how to sense the life force around you. Qi Gathering You learn how to take in the natural Qi around you into your body for nourishment. Qi Refining You take the Qi that you are absorbing and purify it. Core Shaping/Foundation Stage You take your purified Qi and mold it, giving it shape. Core Crystallization The density of your Qi solidifies. Golden Core Your Qi has now become a liquid core of pure energy to allow you to survive without need of food and water. Spirit Tempering You begin to temper your core with your soul. Nascent Soul Your Golden Core hatches a second soul for you. You now have 2 souls. Soul Formation You can now form more souls, each one granting you an extra life should you perish. Enlightenment After you have successfully split your soul several times, they condense back into one, making your soul more powerful. Ascension You begin to shed yourself. Immortal You ascend to the next layer of the universe. Quote:
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Basic Move +10 (Accessibility, Only for determining step length, -60%; Chi, -10%) [15/level] Which is a little costly, but this is then taken as a technique under enhanced speed: Flash Step (H) Default: Inner Speed-8; cannot exceed Inner Speed. Using this technique adds an additional +1 to your step distance for every level of Inner Speed you have. |
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#9 | |
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Join Date: Aug 2007
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Fred Brackin |
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#10 |
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Join Date: Feb 2017
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Looking at what you are doing, appears you want to create a Wuxia or Xianxia world.
You may want to consider instead of using external/Internal as the divider for abilities Metal, Wood, Water, Fire, Earth. With wood or water being healing, earth being defense, fire and metal being attack based (sharpness for Metal, DR and injury tolerance for earth). I'd start it around 300 points but especially if you use 10 levels per each stage will SOON get into multiple 1000's of points. |
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| Tags |
| abilities, martial arts, powers, xianxia |
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