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Old 07-17-2023, 12:20 AM   #18
Inky
 
Join Date: Sep 2019
Location: UK
Default Re: Re-calibrating Attribute Costs

Quote:
Originally Posted by mburr0003 View Post
You say that, but there is no Social/Mental Disad that just affects social skills without also making the person easier to to take advantage of. I've known a few "socially incompetent" types who weren't also easy marks. They were just bad at social engineering and staying on top of rapidly evolving conversations* in a way that IQ 18 doesn't allow for.

[...]

* Actually Confused minus the "flashing lights and loud noises" autism penalty really works well for this type of "smart person who is socially incapable". It just really requires a deft and subtle hand and a Player who isn't going to still constantly try to make social skill rolls anyway.
Possibly, this is me IRL sometimes (albeit also with the "flashing lights and loud noises" autism penalty) - "I don't know what's going on in this conversation. ...I'm going to stand here and look obstinate until I do know" :-D

Doesn't Clueless work?

It looks like, in the other direction, the Smooth Operator talent is sort of overpriced at 15/level (it seems hardly worth buying that instead of just buying IQ), especially since Charisma, which does most of the same things, is 5/level.

What other characters have you had this problem with, or is it always "Gomer Pyle Iron Man"?

Quote:
Originally Posted by David Johnston2 View Post
He's not good at it, you know. He gets other people to do the actual work of running the company.
Possibly, this reminds me of the "Avengers... Adventure!!!" comic (which is sort of "the Avengers films if they were a role-playing game" and I don't know how like the films this is), in which Tony is a genius engineer, a charismatic party animal... and put all his points into those things and being rich, so in anything involving strategy he's an overconfident fool and Pepper is constantly tearing her hair and trying to run damage control :-D
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