Quote:
Originally Posted by Nedorus
However reputation would change significantly faster / more often than a 'normal' reputation would. Word of mouth spreads fast in the spirit world.... How would I price this in?
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Assuming equal chances of getting a particular level of good or bad reaction:
Total dis/advantage cost = Cost of the best Good Reputation possible + Cost of the worst Bad Reputation possible.
Slap a -5% or -10% Nuisance Effect on it to represent the uncertainty element.
If final cost works out to 0 points, treat it as a Quirk.
Otherwise, you have to weight the likelihood of any given level of good/bad Reputation occurring, as Anaraxes suggested.