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Old 07-16-2023, 03:45 AM   #8
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Re-calibrating Attribute Costs

Quote:
Originally Posted by mburr0003 View Post
As can be seen at the end of the other thread (Odd Question in raising IQ) I have a disagreement with the cost of Attributes in relation to the price of Skills, namely Attributes are too dang inexpensive.
A different analysis that a friend came up with years ago is that attributes have too large an effect on skills. Compared to other games, a case can be made for this. For example, in BRP high or low attributes give you a one-off modifier to skills at character generation, and in Hero skills start at 9+(attribute/5).

Having high chances of success on raw attribute rolls doesn't seem to be a major problem in GURPS.

Would refiguring skills based on 5+(attribute/2) make sense to you? That considerably reduces the effect of high or low attributes on skill levels.
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