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Old 07-15-2023, 10:51 PM   #11
mburr0003
 
Join Date: Jun 2022
Default Re: Price for a Universal Talent?

Quote:
Originally Posted by Arcanjo7Sagi View Post
The problem is that invulnerability, by concept is being immune to infinite damage.
Eh, I see that as a cop-out. In practicality, it's being immune to the most damage the GM is likely to ever throw at you, and that I find has a much smaller number attached to it.

In this case, this is a "genre assumptions" problem, which is entirely solvable. And not just in a "let's make it stupidly expensive" manner either like the Pyramid article does. In my games I'd assess the starting character points, assess if it's appropriate for the genre, weigh it versus a theoretical Unkillable 4 (Unkillable 3 without the "and you become a ghost and have to slowly heal to reform"), and then assign it a point cost.

Since I've never run a Supers game above 800 points... 1000 points sounds reasonable. :P
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