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#5 | |||
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Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Quote:
Quote:
That's why I think Power-Ups 9, Alternate Attributes, is worth a read. For there are sessions that deal precisely with these questions. From what I remember and understand, it suggests different costs with different objectives, possible impacts, etc. It could be that the GM wants to raise DX or IQ prices to encourage PCs to buy skills, for example. Or make WildCard Skills more attractive. It depends on the objective. But even so, it implies that there are reasonable values and values where they are probably too high. Quote:
It's just good to remember that not always the characters will fall into this situation. In many games I actually see PCs evolve one or another skill as a primary, like the main combat skill, and the rest evolve punctually. Wizard characters aside, I tend to see more specialist characters than generalist characters. Using Dungeon Fantasy templates as an example, perhaps the mage and martial artist will want to invest in IQ and DX throughout the game. The others will likely focos their XP on one or two thematic skills they tend to specialize in, and maybe and maybe occasionally evolve something secondary.
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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| attributes, skills |
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