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#6 |
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Join Date: Jan 2019
Location: Italy
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You can try an hybrid approach. First of all set a attribute soft cap to some reasonable level. I vaguely remeber Kromm suggesting 15 for all attributes, 14 for Health. Anyone can up to that soft cap without penalty or added cost.
Then start charging progressively higher point cost for unusual backgrounds after the soft cap. E.g. 5 points for the first point, 10 for the second point and so on, up to whatever hard cap (realism cap?) you want to set. What do you think? BTW, have you checked Power Ups 9? There is a VERY in depth discussion about pricing attributes in different ways. |
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| Tags |
| attributes, skills |
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