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#7 | |
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Join Date: May 2021
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I'm currently working on some ideas on how to implement this.
Option 1 I really don't like 1) very much, as I want to use a form of Symbol Magic for the dedicated Mages as the background lends itself to magic being based on runes etc. Option 2 What I have right now for Possession turns out to be REALLY expensive. The way I want it to play out would require one level of Compartmentalized Mind per Steamjack in the Warcasters Battle Group. I'm using some modifiers like Magical -10%; Mindlink Required -40%; No memory access -10%; Specialized (Steamjack Cortices Only) -50% (the largest limitation per RAW is -40% here but I feel this is "more"); Limitation: Can only use Imbuements in the possessed body -50% (these are really already quite liberally applied) But there are some heavy Enhancements that I would need: Ranged +40% + Reduced Range 1/10th -30%; Reduced Time 1 (make the possession a free action) +20%; Telecontrol or Telecontrol 2 +50% or +100% this brings Possession to about 40 points The cost for the Ally, Mindlink, Puppet and Compartmentalized Mind sums up to an additional ~65 points... Each additional Steamjack Ally would be ~55 points as possession is only necessary once. Option 3 I haven't run the numbers yet. But the idea would be to grant the Steamjack the power to borrow / steal a skill (Imbuement skill) from the Warcaster and pay for it with the casters QP using a reverse version 'Drains Familiar' ability (DF5:20) called 'Drains Warcaster' which is really a very basic QP-Energy Reserve costing maybe 1 point each. Aleksei built the Sorcery version of 'Steal Skill' on Telepathic Learning which is a modular ability from PSI16 throwing in a Power Theft +200% enhancement taken from the Neutralize trait. I really like that idea! OK, now you know what avenues I'm checking out to find a nice solution. Questions While crunching the numbers on Possession I started wondering how a Compartmentalized Mind and Possession would work:
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| Tags |
| ally, buffs, imbuements, steampunk |
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