Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-08-2023, 11:37 AM   #27
Desert Scribe
 
Desert Scribe's Avatar
 
Join Date: May 2012
Location: Austin TX
Default Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)

Quote:
Originally Posted by CaptainSnake View Post
Not sure if this is the best place to post this but for lack of a better alternative I will post it here and in the minis section of the forums.

My questions pertain to OGRE Minis, using the 2nd edition rulebook.
Hey there! I'm not an employee of SJG, but I will try to answer your questions. I'm more familiar with the hex-and-counter rules, but I have also played Ogre Miniatures.

Quote:
1) Is there any situation, be it overrun combat or normal combat, where an AP weapon on a SUPH or OGRE (or other possible platforms/mounts) automatically fires before any other weapon or unit? A player in my club insists that APs ALWAYS fire first, allowing no return fire from any unit eliminated by the AP, regardless of the type of combat, and regardless of whether they are the attacker or defender. Please set this straight for us.
No, and I've never heard of this. See the Sequencing and Targeting sections on page 28, and Multiple Attacks on page 30. Can that player actually cite anywhere in the rulebook that mentions AP firing first?

Quote:
2)Do the overrun rules apply to OGREs and SUPHvys in the same way as ALL other vehicles and INF with a few exceptions for rams and INF breaking down into squads for overrun?
Yes, as far as I can tell.

Quote:
3) Is there ANY circumstance in an overrun where ANY attacking unit will/would fire first?
No. See Resolving an Overrun Attack, page 33.

Quote:
4) Do OGRE overruns have their own rules or do they use the same ones as everyone else? I know somewhat redundant but I am trying to answer all dissenting views.
Other than what you noted above, Ogres use the same rules. See Ogres in Overrun Combat, page 33.

Quote:
5) Looking at the pic on page 33 seems to imply that an OGRE can never be involved in an overrun on it's turn unless it wants to be? As the INF on the side is not close enough to the conning tower to be within an inch for an overrun if the defender called for a template check. Is this correct for that size model and what about other sizes and shapes. Is there a clear ruling on each size or is it model by model?
It's the distance between units (measured from unit center to unit center), not unit size. See Range, page 28.

Quote:
6) Does the attacker initiate the overrun as it says on page 32, or can the defender just move out of the way if it doesn't want to be overrun?
No. "An overrun attack occurs during the movement phase. The moving (attacking) player initiates an overrun combat ...." Page 32.

Quote:
7) Are OGREs limited to attacking INF with AP only or can they use any weapon against INF?
Any weapon. See Combining Attacks, page 29.

Quote:
8) Can INF only get into an overrun with an OGRE on the INF turn? Or can INF be overrun by an OGRE on the OGREs turn?
Yes to both.

Quote:
9) Is the OGRE ALWAYS the defender in an overrun?
Not if it initiates the overrun during its movement phase.

Quote:
10) Can you give me any other clarifications or errata for oveerrus involving INF and OGREs or just OGREs or anyhting at all?
Not sure what you're looking for; my interpretation of the rules is that any unit that moves close enough to another unit commits an overrun.

It seems like the player you mention has a unique interpretation of the rules. When in doubt, I always check the rule text first.

Quote:
Thanks to whoever at the Company has time for this.
Again, I'm not with the company, but I hope this helps. If I have gotten some rules wrong, hopefully others will be along to set me straight.
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.