|
|
|
|
|
#1 |
|
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
If there's an Adventurer's Guild, then having a 'loot selling' function makes a lot of sense. The Guild would take a cut, of course, and they might not sell illegal or clearly evil items (they may get into trouble if someone summoned a demon using an item they had sold, for instance), but it's a definite possibility.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
|
|
|
|
|
#2 | |
|
Join Date: Jan 2008
|
Quote:
Otherwise Dead Broke becomes too easy to bypass. |
|
|
|
|
|
|
#4 |
|
Join Date: Jun 2022
|
|
|
|
|
|
|
#5 |
|
Join Date: Feb 2005
Location: Berkeley, CA
|
True, usually you want Poor [-15] and then use 5 points on $2500 in extra cash.
|
|
|
|
|
|
#6 | |
|
Join Date: Jan 2008
|
Quote:
Cash however is easy to get in any adventure I've ever read or run. Last edited by sjmdw45; 07-07-2023 at 08:20 PM. |
|
|
|
|
|
|
#7 | |
|
Join Date: Jun 2022
|
Quote:
Inversely, some games are cash strapped and the PCs are far more worried about starting gear when they'll be cut off later during a hex crawl or "marches" campaign. So while I keep giving Poor and Dead Broke the ole stink eye and thinking "these two might be problems", it's very rare my Players ever take them. And personally despite having made a few characters that would have worked just fine as Poor or Dead Broke*, I've also never taken those disads just in case the PC needs to sell something without the party to do it for them (and there were just better more flavor worthy disads to take). * They didn't rely on gear or armor much at all, and weren't DFRPG characters either (Ogre Barbarian/Wrestler, Spear wielding Swashbuckler/Martial Artist). |
|
|
|
|
![]() |
|
|