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Old 07-06-2023, 11:37 PM   #23
beaushinkle
 
Join Date: Jan 2022
Default Re: Selling loot (wealth advantage and time spent)

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That's quite a leap.

(1) It's not like wealthy elven bards don't pull their own weight, especially if they use some of their wealth for things like universal Bless scrolls to help the party, or paut, or better weapons and armor; or put Resist Sound up on everybody and then chuck Concussions.
The having a character with wealth means that the team has more money and makes more money, and money is power. Spending 15 character points on wealth means that character has less intrinsic power (otherwise they could have had 3 higher weapon skill or a level of magery and 5 spells or something).

What I was getting at is that the line of "If I hadn't have made X character choice, we would have earned Y loot, so I deserve Z share" is a path to madness. We don't want to be in the business of measuring a class's DFRPG equivalent of NFL's Wins Above Replacement.

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(2) Even if it happens to be an adventure where archery is better than whatever the bard does, it's not like more treasure magically appears just because the delvers are deadlier.
To use your (extremely condescending) phrase: Do I need to point out that deadlier delvers are able to delve deeper for better risk-reward/have a higher success rate of winning encounters that block treasure/suffer less ailments that require going back to town or healing services/need to use less consumables in order to succeed?

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And it's mostly a moot point because a Scout can't take Wealth anyway. Positive Wealth is only on the bard and thief templates.
There's the (optional) extraordinary training rule that allows classes to spend money to acquire advantages that aren't class limited (wealth is available but a rogue's backstabber isn't iirc). It seems very odd to me that a wizard (or any class really) isn't able to become Wealthy, given how many instances of heinously rich and savvy wizards you see in the genre fiction. Iucounu in The Eyes of the Overworld, for example.

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Do I need to point out that robbing your own allies is a really stupid way to live? Suppose this Chaotic Evil conversation does happen. What's the Chaotic Evil victim going to do in response? Well, how about smile and agree until several adventures have gone by and lots of loot has accumulated, and then backstab the robbers at the tail end of a crucial battle which they're winning, then take all of their accumulated loot and retire?

Stupid betrayal leads to stupid betrayal.
Taking money from allies sounds really evil! How about the wealthy bard doesn't steal the other 4 party member's equal shares? If the bard is giving all of us 9g when equal would be 12g, that sounds like a betrayal and maybe he gets backstabbed at the tail end of a crucial battle.
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