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#13 |
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Join Date: Oct 2020
Location: Madrid, Spain
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We have received PDFs with the almost-final version and I just wanted to say how cool these books are.
You get fantasy artifacts you can throw in your campaign. Most of them make good final rewards after a long quest. Some are such evil you want to make sure they are not in the wrong hands. - You get cool rumours about every Artifact. Mixing facts and false information about an object always makes it for me. It is not really legendary if skalds do not embellish the truth! - You get interesting NPCs linked to the artifacts. People who can help or threat the delvers or even be the seed to an adventure. - You get a new racial module (irzhajötun) with upgrade options. - You get new spirit-binding rules. Rules for divine imbued items! Magic infused stuff! Easy personalization of power items and legendary weapons! - Random tables to flesh out your creativity. What I like the most is that you get TONS of adventure ideas. Inspiration is what I want an RPG book for and you find it in every page. Super happy with my purchase.
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Worlds which did not exist before we arrived in. |
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