Quote:
Originally Posted by sjmdw45
Having better weapons and equipment, on the other hand, is something an adventurer very much wants.
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Oh, sure, it's useful to the party. It's just useful to the party in a way that's not at all fun for the player. Honestly, being the healer has similar problems, though at least the healer has a logical reason to leave town.
There's two methods of handling wealth that are both simple and fair:
- Don't use it at all. You have what you have, and the wealth advantage doesn't exist.
- Wealth doesn't just give you stuff -- it's also a limit on how much stuff you can have.
There's games where either option is appropriate -- DF type adventuring usually falls in the first category -- but the hybrid GURPS tries to use doesn't really work for anything.