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Old 07-06-2023, 12:30 PM   #19
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Selling loot (wealth advantage and time spent)

Quote:
Originally Posted by sjmdw45 View Post
Having better weapons and equipment, on the other hand, is something an adventurer very much wants.
Oh, sure, it's useful to the party. It's just useful to the party in a way that's not at all fun for the player. Honestly, being the healer has similar problems, though at least the healer has a logical reason to leave town.

There's two methods of handling wealth that are both simple and fair:
  1. Don't use it at all. You have what you have, and the wealth advantage doesn't exist.
  2. Wealth doesn't just give you stuff -- it's also a limit on how much stuff you can have.
There's games where either option is appropriate -- DF type adventuring usually falls in the first category -- but the hybrid GURPS tries to use doesn't really work for anything.
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