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#14 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Quote:
This meant that a fencer with skill 15 could get a Parry of 15: 10 from 2/3 skill, PD2 DR 2 leather armour, PD 1 from a buckler, PD 1 from a basket hilt and +1 to active defences from Combat Reflexes. Since Fencing allowed two unpenalized parries per turn, or unlimited parries if you took an All-Out Defence, this was a bit too good. Fencing was Physical/Average, so it cost [8] for DX+2, and you could get that skill of 15 if you had DX 13 (which was only [30]). This was achievable for a starting character on [100+40+5]. But Fencing at DX+3 would cost another [8], for a total of [16], and wasn't cost-effective. The redesign of attributes, skill costs and combat for 4e was much subtler than the changes to powers/psionics design, but very effective. It allowed sensible character design at a wide range of power levels, rather than concentrating on getting the maximum out of a standard starting level.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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| Tags |
| gurps 3e, powers, supers |
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