Quote:
Originally Posted by Prince Charon
I don't think 'super toughness' would fall under 'avoid being hit' - that's more 'avoid being injured,' hence DR. Some forms of Passive Defence could represent 'alters the probability of being hit' or 'redirects the movement of incoming attacks.' If there were a PD advantage, it could simulate each of those just by switching out the power modifier.
|
Yes. But there are a lot of ways to 'alter the probability of being hit'. And GURPS 4th edition offers several ways to do it. Defenses, penalties to the attack roll, deflection of the blow (which is now part of the DR) ...
So, the right answer really depends on how does the Super concretely do that and may vary from one character to the other.