|
|
|
#1 |
|
Join Date: Jun 2023
Location: Pittsburgh, PA
|
The campaign I'm preparing for my friends will take place in my own custom corner of Cidri — one in which races other than humans are extremely uncommon, magic isn't common beyond a few spells useful around the house or farmstead, and the tone is on the darker end of things. Thing something like a marriage of Castlevania and Diablo run through the Photoshop filter of a Dungeon Synth album cover. Or, if those are alien references, a little bit of gothic fantasy, a lot of grimy dungeons and rotting Undead.
All of this to say: I'm pondering a TFT approach to (simple!) fear and sanity rules. I'm already aware of magical effects like spells or the ghost's "scare" ability, but am wondering if anyone here implements anything of the sort in their game. And if so, obviously, how do you handle it? My first instinct is to mess with something like a fatigue system for IQ, but that's just an immediate thought. |
|
|
|
|
|