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Old 07-04-2023, 09:52 AM   #13
Bathawk
 
Join Date: Oct 2007
Default Re: Additional modifiers for extreme cold?

Just checked in the other night, and was pleasantly surprised about how much attention this thread was getting

FYI this character was drawn froman RPG called "godlike" particuarly the book-lengeth adventure "Black Devil's Brigade"

I loved the godlike universe as unlike other superhero RPGs, superhumans (called "Talents") are rare but not as much as typical superheroes...maybe one in 5000. As a result all sides in WWII are able to field hundreds of super-soldiers. most Talents have simple one-shot abilities, and while some major Talents are super powerful, most can be built with 25-50 points in a single ability, for example: Clinging (only while running at full speed -30%, unreliable on a 14 or less -10% (15pts.), or the penetrating vision that can only see guns....but also psychically announces presence to all other talents within 100 yards, or the ability to exoteleport all of a target person's clothes to your hand within 500 yards (I don't care if you still have your gun, a lot of soldiers are subject to fright checks if they are suddenly buck naked on a battlefield)

On one hand godlike is ridiculously unforgiving and graphic as far as the physical and psychological effects of damage so it's about as gritty as it can get

ON the other hand, there is no genetic or magical or spiritual component to powers...no one knows how or why they exist...it just seems that their willpower is so great they force the impossible to happen....this means that despite all the grittiness, a lot of powers seem nonsensical or silly

So our super-nazi is part of a small group or ubersoldaten that while valuble isn't excactly indispensible and groups like his are freely attached to various platoons during the war....this water character (code named "Deluge") can only create 1000pounds of water (create 10)...and in that game mainly uses it to directly drench one opponent at a time, or spends his time "glassing" mountainsides near camp to make allies approaches more dangerous in the wintertime)

I'm trying to pump up Deluge to 500pt. GURPS standard by seeing how much more dangerous he can be by increasing his create to level 40

Incidentally, assuming he's on an elevated position, how much create would be needed to cause a mini-flood?...if allied soldier are climbing a narrow icy path and a sudden rush of water say...1 foot deep came rushing down the path, what would the effects be? and how much create would be needed?

Also since we are talking logistics and winter wear of WWII troops. Does anyone know what the supply chain for the Afrika Corps was? In other words would it have been foolish to deploy this character in the mountains of Monte Cassino instead of creating potable water in the desert? Or were they "all good" without him?
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cold, exposure, godlike, supers, water


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