Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-02-2023, 03:57 PM   #6
mburr0003
 
Join Date: Jun 2022
Default Re: Supers

Quote:
Originally Posted by David Johnston2 View Post
PD characters are just "good at dodging". Should probably give them Danger Sense if they don't already have it.
Except it's not. It's "not getting hit" even if your unconscious on the floor. As someone who made a PD 6 super in 3e, trust me, it's more than just "good at defending". Especially if you're a few yards away from the grenade and unconscious on the floor...


However, my "weird Obscure build" seems to be me remembering how my group* did PD and not how it actually worked in the rules. We applied it as a penalty to the attacker's roll, not as a Defense Bonus. So yeah, Enhanced Defense and DR would cover it they way it actually was supposed to work just fine.


* I think we did it that way to reduce rolls and to simulate "armor or force fields bouncing off attacks and the defender not even being aware of it happening". Also it fit the "protects you even if unconscious" better in our minds.
mburr0003 is offline   Reply With Quote
 

Tags
gurps 3e, powers, supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.