Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-01-2023, 05:53 PM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: Supers

Quote:
Originally Posted by mburr0003 View Post
The hardest of the 3e supers to convert over would be any with Passive Defense as one of their main selling points, since PD is simply gone and without a similar enough replacement..
PD characters are just "good at dodging". Should probably give them Danger Sense if they don't already have it.

Last edited by David Johnston2; 07-01-2023 at 06:00 PM.
David Johnston2 is offline   Reply With Quote
 

Tags
gurps 3e, powers, supers


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.