Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 06-29-2023, 06:34 PM   #1
TKurtBond
 
Join Date: Oct 2017
Default In Melee, how do you deal with ties in initiative?

I was playing Melee online. It was the first time playing Melee for all of us. There were three of us. We kept having two people tying. What's the best way to handle this?
TKurtBond is offline   Reply With Quote
Old 06-29-2023, 07:18 PM   #2
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: In Melee, how do you deal with ties in initiative?

Roll, roll, again.


Your dice are telling you to get a party leader with the Tactics talent when you get ITL.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 06-30-2023, 06:08 AM   #3
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: In Melee, how do you deal with ties in initiative?

Roll a 12 sided die and add 2 for ITL's tactics talent.
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is online now   Reply With Quote
Old 06-30-2023, 07:56 AM   #4
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: In Melee, how do you deal with ties in initiative?

Quote:
Originally Posted by tomc View Post
Roll a 12 sided die and add 2 for ITL's tactics talent.
So you think Tactics is overpowered and needs to be nerfed?
__________________
-HJC
hcobb is offline   Reply With Quote
Old 06-30-2023, 08:20 AM   #5
DeadParrot
 
Join Date: Apr 2012
Default Re: In Melee, how do you deal with ties in initiative?

Change to using d100 for your initiative roll. Fairly low chance of a tie. If one or more have tactics, they get a +17 on their d100 roll. If your online system supports it, code it up in a macro.

All initiative does is establish order figures do things for the turn. Nothing special about a d6 for that.

Last edited by DeadParrot; 06-30-2023 at 03:39 PM. Reason: Change +33 to +17 due to inital post too early in morning.
DeadParrot is offline   Reply With Quote
Old 06-30-2023, 09:06 AM   #6
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: In Melee, how do you deal with ties in initiative?

When there is a initiative roll tie, keep rolling until their is a winner.

For straight percentage rolls, I always liked rolling 2D10 with two different color dice. One color for 10s and the other for the 1s. It allows a 1% granularity roll from 0-99 or 1-100, however you prefer. But then TFT initiative gets more complicated. This was by design in Tactical War Games like MBT. However, it would just add more unneeded complexity to TFT initiative rolls. For tactics to have the same effect on initiative, you would have to add 16.7 to the 2D10 roll. You start with a compromise of being a little incorrect by choosing 16 or 17.
Bill_in_IN is offline   Reply With Quote
Old 06-30-2023, 09:25 AM   #7
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: In Melee, how do you deal with ties in initiative?

  1. No adjustment: Each side wins init 50%
  2. Tactics wins init vs untalented: (15+6) vs (15-5) = 68% of the time.
  3. Strategy wins init vs untalented: (15+6+5) vs (15-5-4) = 81% of the time.
So just roll d100 and find out.
__________________
-HJC
hcobb is offline   Reply With Quote
Old 07-01-2023, 06:30 AM   #8
tomc
 
tomc's Avatar
 
Join Date: Aug 2004
Location: Carrboro, NC
Default Re: In Melee, how do you deal with ties in initiative?

Quote:
Originally Posted by hcobb View Post
So you think Tactics is overpowered and needs to be nerfed?
1/6 = 2/12 = 16.66666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 66%
__________________
OgreMap2

Freedom of Speech is not Freedom of Podium
tomc is online now   Reply With Quote
Old 07-01-2023, 08:54 AM   #9
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: In Melee, how do you deal with ties in initiative?

Oh Math, where is thy sting?
  1. d12 v d12 w/o adjustment: 50% success of 66 win, 66 lose, 12 ties
  2. d12+2 vs d12: 66% success of (66+12+11=89) win, (66-11-10=45) lose, 10 ties. I.e. 2% lower than 1d6+1 vs 1d6
__________________
-HJC
hcobb is offline   Reply With Quote
Old 07-01-2023, 11:18 AM   #10
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: In Melee, how do you deal with ties in initiative?

Quote:
Originally Posted by TKurtBond View Post
I was playing Melee online. It was the first time playing Melee for all of us. There were three of us. We kept having two people tying. What's the best way to handle this?
We sometimes like to get into side issues or unofficial alternatives.

Your question was answered though. Just reroll as long as there is a tie. If doing a 3-way fight (or more), just reroll the ties with respect to each other only, thus keeping the order of those that did not tie.

Welcome aboard!
Axly Suregrip is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.