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#1 |
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Join Date: Oct 2017
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I was playing Melee online. It was the first time playing Melee for all of us. There were three of us. We kept having two people tying. What's the best way to handle this?
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#5 |
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Join Date: Apr 2012
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Change to using d100 for your initiative roll. Fairly low chance of a tie. If one or more have tactics, they get a +17 on their d100 roll. If your online system supports it, code it up in a macro.
All initiative does is establish order figures do things for the turn. Nothing special about a d6 for that. Last edited by DeadParrot; 06-30-2023 at 03:39 PM. Reason: Change +33 to +17 due to inital post too early in morning. |
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#6 |
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Join Date: Dec 2021
Location: Indiana
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When there is a initiative roll tie, keep rolling until their is a winner.
For straight percentage rolls, I always liked rolling 2D10 with two different color dice. One color for 10s and the other for the 1s. It allows a 1% granularity roll from 0-99 or 1-100, however you prefer. But then TFT initiative gets more complicated. This was by design in Tactical War Games like MBT. However, it would just add more unneeded complexity to TFT initiative rolls. For tactics to have the same effect on initiative, you would have to add 16.7 to the 2D10 roll. You start with a compromise of being a little incorrect by choosing 16 or 17. |
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#7 |
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Join Date: Aug 2004
Location: Pacheco, California
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__________________
-HJC |
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#8 |
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Join Date: Aug 2004
Location: Carrboro, NC
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1/6 = 2/12 = 16.66666666666666666666666666666666666666666666666 66666666666666666666666666666666666666666666666666 66%
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#9 |
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Join Date: Aug 2004
Location: Pacheco, California
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Oh Math, where is thy sting?
__________________
-HJC |
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#10 | |
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Join Date: Jun 2018
Location: Durham, NC
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Quote:
Your question was answered though. Just reroll as long as there is a tie. If doing a 3-way fight (or more), just reroll the ties with respect to each other only, thus keeping the order of those that did not tie. Welcome aboard! |
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