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#1 |
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Join Date: May 2020
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So it is obvious why Unarmed Combat has DX requirements but when you get to UC IV all of a sudden you need a ST11 and then ST12. This makes no sense to me whatsoever. Anyone have a coherent explanation why the martial artist suddenly needs a minimum ST?
The only remote reason I can fathom is for pure game balance that otherwise you risk ST8 DX14 IQ14 (36pts) UC V warriors doing 2d-3 damage out numbering the ST9 DX14 IQ13 (36pts) master fencers that do 1d+2 damage? My second question- How do you play the -Throw- ability from UC III and above that says "Use the shield rush rules, but the opponents roll to defend is on 4 dice."? A) roll 4/DX as stated silly person b) compare Strengths and subtract 1d6 if the thrower is weaker? |
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#2 | ||
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Join Date: Oct 2015
Location: New England
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