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Join Date: Sep 2011
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Now onto the effects. If the water didn't freeze before it hit, and we'll presume it didn't, the water was no colder than 32°F and might have been warmer. So, our soldier feels wet, but until the heat starts wicking away, he may actually have felt momentarily warmer than than the ambient air temperature. What happens now depends a lot on what our soldier is wearing, but we can make several assumptions. If he's wearing thermal (long-handled) underwear, it's wool, possibly waffle-weaved, which will help out by keeping some of the cloth off the skin. His shirt, olive drab, is possibly linen, but likely cotton, meaning it's insulative value has dropped almost to zero. If he's wearing British-style battledress, his trousers, tunic, tie and socks are wool. Unless he's wearing a forage cap (that peaked hat the police also wear), his head-covering is also wool, and he may have a wool sweater and scarf, as well as wool mittens on his hand. This is important as even soaking wet, wool retains some insulative value. It isn't as good as dry, but it's much, much better than wet cotton. Leather is mostly waterproof, so his boots are okay. Getting them wet didn't do them any good, but given the suddeness of the downpour and the likelihood that he's wearing puttees, or gaiters, and his pant legs are likely 'bloused' above them, it's unlikely that any water got into the boot initially, so his feet may actually be dry, though this may change as the water from his uniform drips into the boot. His webbing is likely canvas, rather than leather, which is a particularly thick weave of cotton, but it has likely been "blancoed", which will afford some waterproofing. Possibly complete waterproofing given the sudden immersion and equally sudden removal from immersion. The outer jacket may br leather, canvas, or wool, possibly fleece-lined and with either wool, feather or down filling. If the filling is down or feathers, their insulative value is gone as the feathers or down are drenched and clumping together, losing the air pockets that allow them to keep the soldier warm. Leather outer mittens may keep the wool mittens from getting wet. The soldiers can fight and march, if they have to. If they don't have to, the sensible reaction will be to start several small fires, doff their clothes to dry over the fire and give themselves a good rub-down with a towel to get dry again. The toweling off will be key. If they can do that, they can put their woolens on wet and still be operational for a while. The key questions here will be how long it takes to dry the non-woolens and did sparks get at the feathers/down. In terms of rapid onset of hypothermia, what you really need is a windchill chart, which indexes wind speed and air temperature. There are several online and at least some of those should show graphically which combinations give a danger of hypothermia and frostbite (different lines on the graph for the two. Absent that, here's a quickie reference point from the Canadian Forces: The 30-30-30 Rule: At -30°F, in a 30 mph wind, exposed [i.e., bare] skin will freeze [this is actual freezing, severe frostbite, not just "Demn, I feel the cold bitterly."] in 30 seconds." Given the purported use of this Uberman will be put to, with all my heart, I unreservedly wish the member of the general staff, who supported this proposal, a long and storied career, studded with many similar successes. |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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Join Date: Sep 2011
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#4 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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In WWII the British used for BD most situations that weren't dressy enough to require 'service dress' or some kind of dress uniform, aside from maintenance work for which they had an over-sized version of battledress made of denim (and intended to be worn over normal BD). In hot climates the uniform was of cotton, with shorts and a short rather than a 'blouse', and other differences, but it was based on the same design. This battledress was widely copied, so they must've done something right.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#5 |
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Join Date: Sep 2019
Location: UK
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I'm not sure about any of the following.
Whatever kind of gallon you use, Create Water 40 would produce 10 lbs x 40 x 40 = 16,000 lbs of water, which isn't actually as much as it sounds, it would all fit into a two-metre cube - so you couldn't cover all that large an area at once this way, for instance it would cover an area around 9 metres square 10 centimetres deep, or an area 4 metres square 50 centimetres deep. (On the other hand, as Curmudgeon says, if the superhuman is able to drop the entire 16,000 lbs from a height on a small group of soldiers, they might be killed just by the weight - you'd think that wouldn't happen, but people can break bones falling from a height into water. You might have to buy that as an Alternate Ability). "Thermal Shock" specifically says "sudden immersion", and it's talking about rolling once every minute while you're immersed in water, whereas with this they'd be immersed (as opposed to just wet) for very much less than a minute. As Rupert says, if you did allow it, it would only be that once, but after that it would just be ordinary standing-in-a-cold-place-in-wet-clothes, so roll after a minute and then roll every 15 minutes after that. It seems like the Cold rules leave a bit to be desired in this case, though - if that's the only effect the water has, then it would be 15 minutes before anything happens at all, and they wouldn't be at any penalties until they got down to 1/3 FP, which could take a lot longer. I'd be inclined to say that having icy water thrown over you should also inflict a sizeable shock penalty even if it doesn't actually inflict any damage. Maybe even a Fright Check the first time (indicating seconds lost working out what had just happened and which way up they were, rather than fright) if they're not expecting this. Also an increased Malf on their weapons until they can dry them out - I'm not sure exactly how much guns and ammunition would be affected by having water thrown over them (maybe somebody here knows) but it doesn't seem like it would be a good idea. If you've just dumped eight cubic metres of water over a smallish area of ground on which people are running and fighting, that ground might also become Bad Footing before too many turns are over. It looks like this would have tremendous nuisance value but would be more use as defence than offence, unless the idea was that other soldiers would be waiting to pick them off - if there was some place that needed to be protected, this would be useful in preventing the enemy from attacking properly and possibly forcing them to retreat to get dry before hypothermia became an issue, but it'd be unlikely to kill anyone - unless he could do what Curmudgeon suggested.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 Last edited by Inky; 06-28-2023 at 09:06 PM. |
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#6 | |
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Join Date: Jun 2013
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GURPS Overhaul |
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#7 |
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Join Date: Apr 2005
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The original rules for Immersion Shock back in GURPS 3E were specifically designed for people who plunged into sub-freezing to near freezing water (~-1* C to 1-2* C).
It's your choice as to how cold your super-nazi's water is when it's created, but if it starts off a room temperature it isn't going to have enough time to cool significantly on its way down if it's created 500 yards in the air. If anything, c. 20 *C water created in -10 *C temperatures would briefly warm anyone it hits before becoming cold and making the squaddies' lives even more miserable. As for collision damage, consider that each soldier will only be hit by the weight of the water directly above them (i.e., no more than 1 hex) and it won't all hit at once. Effectively, it's a "soft" object even if physically it's not. That means a column of water which is nominally ~20 cf/0.5 m3 with a mass of 500 kg (~1100 lbs.) might actually only hit as if it was a soft 50 or 100 lb. object or possibly even lighter. That damage might also take the form of Knockback, at least in part. Probably capable of killing small animals or injuring people, but but not as lethal as if it was a solid chunk of ice. At the risk of threadjacking, there was a relatively recent thread on a similar topic here. I proposed a bunch of rules to make exposure to Cold more of a hazard if combined with high winds or if you're immersed in water. Not RAW, but they might help when combined with the other good suggestions on this thread. As to gear the victims are wearing, I'd imagine that any well-equipped soldier fighting in temperatures where it could get cold would be dressed in layers of water-resistant material. Overcoat, 2+ wool shirts & layers of trousers, thermal underwear, etc., wool cap, 2+ layers of socks worn under boots, insulated leather gloves, possibly with mittens worn over them. Thick tight-woven wool is fairly water resistant, so it will take a bit of time for the water to soak in. Call it 2-3 minutes. Once victims are good and wet, wool and similar materials retain about 80% of their original insulation value when wet. Considering that the victims are likely to be very physically active, they're not going to freeze to death any time soon. Say that being soaking wet in wool reduces the bonus that Winter Clothing provides vs. Cold to just +1. (Things would be different if they were all dressed in a single layer of cotton fabric. Cotton, etc. don't insulate that well when wet, so any bonus they'd normally give vs. Cold would turn into a -1 penalty once they're soaked, or even higher if there's a high wind to quickly wick away the moisture & cool them further) Of course, operationally, your super-nazi's water attacks could be a serious problem. Reducing a bonus of +2 for cold weather gear to +1 might mean 5-10% more casualties due to cold from frostbite, trench foot and hypothermia as well as decreased equipment reliability. Repeated attacks over time could turn a routine troop movement into a disaster. |
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#8 |
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Join Date: Apr 2012
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To see the effects of water drops, study wildfire water drops from choppers. If it has time to spread due to distance of fall, probably not going to be fatal but injuries would be likely. If the soldier has no warning about the impending drenching, possible equipment might be damaged. Unprotected radios and bags of powder for large artillery for two examples.
Since 'Polar Plunges' are regularly survived by the participants, I doubt the drenching itself would cause much issue. Long term effects will depend on the local weather. A large surprise water drop of any temp would be a good way to take out a command tent and the related maps and intelligence info plus injure leadership. Or take out the mess facility just before meal time. |
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| Tags |
| cold, exposure, godlike, supers, water |
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