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Join Date: May 2021
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I have a question about Optional Specialties.
The Basic Set rules explicitly restrict optional specialties to IQ-based skills. Quote:
The particular case where this came up is the Per-based Urban Survival skill. The character in question ‘grew up’ as a transient hitching rides (often as a blind passenger) between space stations and space ports. She has panhandling and related skills to ‘get by’ in such places, often having run-ins with "the law" etc. For me a specialty of Urban Survival (Starport) would make perfect sense. I'd like to ask the question a bit broader though. In which cases would you allow / house-rule the skill specialties rule? Where would you allow / disallow Optional Specialties and why? Any thoughts? |
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| Tags |
| house rules, optional specialties |
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