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Old 06-26-2023, 10:01 PM   #1
Rupert
 
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Default Re: Additional modifiers for extreme cold?

There is a modifier for more extreme temperatures - on the table (B430) it gives a -1 to HT checks for ever 10 degrees below 0 (Fahrenheit, I assume).

The initial immersion might attract a HT roll for thermal shock, but that shouldn't be ongoing if the victim was merely dowsed in water (but it is a guaranteed loss of 1FP, possibly rather more for average characters).
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Old 06-27-2023, 10:32 AM   #2
Donny Brook
 
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Default Re: Additional modifiers for extreme cold?

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Originally Posted by Rupert View Post
There is a modifier for more extreme temperatures - on the table (B430) it gives a -1 to HT checks for ever 10 degrees below 0 (Fahrenheit, I assume).
It's weird for the scale of penalties to go from 35 degrees to 0 degrees and then vary by every 10 degrees.
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Old 06-27-2023, 02:07 PM   #3
Anders
 
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Default Re: Additional modifiers for extreme cold?

*obligatory metric-system-is-better screed*
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Old 06-28-2023, 10:24 AM   #4
RyanW
 
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Default Re: Additional modifiers for extreme cold?

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Originally Posted by Anders View Post
*obligatory metric-system-is-better screed*
In temperature, there's little need to convert anything, so it doesn't have any benefit from power of 10 conversion. The difference is pretty much entirely familiarity. You could even make a case that Fahrenheit is better suited to environmental temperatures, where less than 0 or more than 100 are dangerous extremes.
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