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Old 06-13-2023, 01:05 PM   #1
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Infinite Worlds and Cabal, how does their travel actually work?

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Originally Posted by apoc527 View Post
Relatedly: how much would it mess things up to use RPM for Cabalists instead of the standard GURPS Magic system? I would imagine not much at all. Note that I would keep standard GURPS Magic for everyone else, just reinterpret Hermetic magic to be RPM...thoughts? Too much work?
I have put a lot of thought into this over the years. The short answer is that it works just fine, though I don't recommend spell magic for non-Hermetic magicians. In my experience it's easier to work with just one magic system... You could make Hermetic initiation a prerequisite for the Adept advantage(s) and that would go a long way toward giving the Cabal their edge.

My current thought is to create a path for each decan, but it's a lot of work
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Old 06-13-2023, 04:06 PM   #2
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Infinite Worlds and Cabal, how does their travel actually work?

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Originally Posted by Apollonian View Post
I have put a lot of thought into this over the years. The short answer is that it works just fine, though I don't recommend spell magic for non-Hermetic magicians. In my experience it's easier to work with just one magic system... You could make Hermetic initiation a prerequisite for the Adept advantage(s) and that would go a long way toward giving the Cabal their edge.

My current thought is to create a path for each decan, but it's a lot of work
Fascinating threads! My solution is to use reality-shaping RPM instead of energy-gathering RPM. This converts the energy requirements into a penalty to Path skills, which can be offset through the use of decanic and astrological correspondences that grant direct skill bonuses. Even if you use the same basic RPM system for all mages, the decanic correspondences will give Cabalists quite the advantage over those who cannot use them!
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Old 06-13-2023, 06:48 PM   #3
Apollonian
 
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
Default Re: Infinite Worlds and Cabal, how does their travel actually work?

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Originally Posted by apoc527 View Post
Fascinating threads! My solution is to use reality-shaping RPM instead of energy-gathering RPM. This converts the energy requirements into a penalty to Path skills, which can be offset through the use of decanic and astrological correspondences that grant direct skill bonuses. Even if you use the same basic RPM system for all mages, the decanic correspondences will give Cabalists quite the advantage over those who cannot use them!
I think that's a very good way to handle it.
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