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Old 06-13-2023, 10:38 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: Innate Attack and its interactions with other rules

Quote:
Originally Posted by Balor Patch View Post
Imbuments.

Also, Delvers to Grow from Gaming Ballistic for DFRPG includes Unarmed Master and Wrestling Master.
Unarmed Master is referenced (it's in one of the Upgrade Modules for the Martial Artist, and another module notes that its damage bonus stacks with the bonus from that module), but not described; I assume it's in one of the main DFRPG books, but for GURPS it showed up in Pyramid #3/61 (but I'm currently away from the computer with most of my GURPS content on it, so I can't check to see how it's built there). Wrestling Master is described in DtG, but it's the DFRPG version of the trait - for GURPS, it first showed up in Pyramid #3/111.

Another Pyramid that can be very useful for unarmed combatants is Pyramid #3/65, and specifically the Natural Weapons article. This can allow you to get swing damage with an unarmed strike and can give you a pretty solid damage bonus that does stack with Karate while you're at it (you can get up to +5 to damage - or +2.5 per die, if have thr or sw of 3d-1 or higher - for relatively cheap using the Extra Damage Enhancement, and beyond that you can buy Striking ST with Single Attack Only -60%). It does require you to buy separate instances of it for punches, kicks, headbutts, and bites - although personally I'm somewhat inclined to let these be Alternate Abilities.
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innate attack, limitations, martial arts, melee


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