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#31 |
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Join Date: Sep 2022
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That would be a swig of ale/mead/grog in my campaign. Just kidding....
But it is done in BoL: As long as you are still at zero or positive lifeblood, and provided you get a chance to rest for about 10 or 15 minutes immediately after a battle and take a swig of water or wine, you will recover up to half your lost lifeblood straight away (rounding up). This represents recovery from fatigue, bashes, and minor cuts/bruises. Brawl damage (that is, damage where no weapons were used) is fully recovered in this time. |
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#32 |
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Join Date: Dec 2021
Location: Indiana
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#33 | |
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Join Date: Jun 2019
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I keep considering allowing a cup of coffee or tea (but not decaf) to speed up fatigue recovery :)
Quote:
And while we're on it, why not just treat wounds as healing at the rate of 1 ST per day instead of every other day. Anything that eliminates book keeping is nice. And the only impact on combat is that a really bashed up party might only have to camp and rest 6 or 7 days instead of 13 or 14 before resuming travel at full ST.
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 06-11-2023 at 05:31 PM. |
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#34 | |
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Join Date: Sep 2022
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Quote:
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#35 |
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Join Date: Sep 2018
Location: North Texas
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So... a mana potion?
I have something close called quintessence. It's magic (known as aether in my campaign) in liquid form. Imbibing the substance isn't advisable, but it is critical to the practice of alchemy.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 06-11-2023 at 08:24 PM. |
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#36 |
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Join Date: Jun 2019
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Oh I like the idea of a mana restorative - maybe even an inexpensive one - that comes with a risk to imbibe.
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"I'm not arguing. I'm just explaining why I'm right." |
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