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#26 | ||
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Join Date: Jun 2022
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Quote:
And wow, Dungeon Grappling did really poorly... that's one I'd hoped would have done better, those are the sorts of publications I prefer, rules supplements. But it is wrestling and it was for D&D, and those two don't exactly mix like peanut butter and chocolate among the D&D fans (which would strike me as being a bonus since D&D does wrestling so poorly, but eh, clearly I have no idea what I'm talking about). I know you didn't do a KS for it, but how has Fantastic Dungeon Grappling done for you (compared to Dungeon Grappling and Technical Grappling)? Do you have any solid figures on that or even a gut feeling? Heh, inversely (just to show what Doug has mentioned) for me I look for plot and ideas. I'll very often change a layout, toss stats, and change the loot. So while layout can inspire, it's usually gonna all be redrawn, so even sketchy maps work fine for my purposes. Quote:
Last edited by mburr0003; 06-11-2023 at 04:42 PM. |
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