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Old 06-11-2023, 04:37 PM   #26
mburr0003
 
Join Date: Jun 2022
Default Re: Artifacts of Legend: Coming to Kickstarter May 25

Quote:
Originally Posted by DouglasCole View Post
The answer to the above is "that's only half the question." Each thing I repeated, and each thing has done well AND poorly.
Ooph. I was hoping for a better, clearer pattern, but there isn't one.

And wow, Dungeon Grappling did really poorly... that's one I'd hoped would have done better, those are the sorts of publications I prefer, rules supplements. But it is wrestling and it was for D&D, and those two don't exactly mix like peanut butter and chocolate among the D&D fans (which would strike me as being a bonus since D&D does wrestling so poorly, but eh, clearly I have no idea what I'm talking about).

I know you didn't do a KS for it, but how has Fantastic Dungeon Grappling done for you (compared to Dungeon Grappling and Technical Grappling)? Do you have any solid figures on that or even a gut feeling?



Quote:
Originally Posted by sjmdw45 View Post
But for adventures I care about layout and ideas.
Heh, inversely (just to show what Doug has mentioned) for me I look for plot and ideas. I'll very often change a layout, toss stats, and change the loot. So while layout can inspire, it's usually gonna all be redrawn, so even sketchy maps work fine for my purposes.

Quote:
Orcslayer on the other hand is exactly what I want: dense text, lots of thoughtful sidebars on how to run the game, both from a rules perspective and NPC details.
Orcslayer is a very good adventure. I'd also go with B&W images over colour, but then I'm hella old school for B&W images.

Last edited by mburr0003; 06-11-2023 at 04:42 PM.
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